An attempt at federated blogging.

200g gekochter Kürbis 500g Mehl 80g Zucker 125g Backmagarine 1 Würfel frische Hefe 30g Wasser 10g Salz

Vorteig: 10g Zucker, zerbröselte Hefe, Wasser, 30g Mehl

Vorteig ansetzen.

Restliches Mehl in eine Schüssel geben, eine etwa faustgroße Kuhle hineindrücken.

Vorteig in der Kuhle auf das Doppelte Volumen aufgehen lassen.

Mehl mit zerlassenem Fett, warmen Kürbis, Salz un Vorteig verkneten, und nochmals auf das Doppelte Volument aufgehen lassen.

In eine Brotform geben und nochmals gehen lassen.

Bei 180 Grad 1h backen (in Muffin-Form 30-40min).

#backen #brot #deutsch

Sometime in the middle of this year, I decided I need a New Hobby™, and then I ordered a 3D printer ....

I did about everything wrong that one could do: Ordered a DIY kit and spent several hours almost every night over a timeframe of two weeks trying to build it — mostly because the kit was ... only semi-well documented and I did not have a proper workshop or tools to build it efficiently ....

Here's an (incomplete) list of the things I changed from the original kit:


Ein klassisches Pfefferkuchenrezept, das ich immer wieder mal raussuchen muß. Hier nun digital:

Es handelt sich um einen 2-Komponenten-Teig; A und B:


One of the common complaints about magic in a Vancian or spellpoint/mana driven system is that casters are awesome while their magic lasts, but useless when it's gone. This led to the idea of the 15-minute-work-day or adventurers (because then everyone rests until the next day) and a general attempt to give casters more caster-like stuff they can do more often (cantrips or whatnot).


In a previous post, I described a bit how I am organizing my current campaign, and a recent discussion on tabletop.social led to some discussions about coherency, emergence of story and other aspects that people assume happens when you do not have the tightly knit group of regular players you “need” to build a “coherent story”. That I am putting these into quote marks should give a hint of what I think about this today — for me it's not necessary at all. What follows are some thoughts on why a game without a stable set of players still can be satisfying in terms of “creating a compelling a narrative” ...


In a recent G+ Post I wrote about the good problem to have as referee: More players interested in joining your game than you can host in a single session.

Markus Wagner asked me how I did manage to grow the player base, and I answered with

... an open table policy, rewarding attendance nonetheless, player recruiting via special interest Facebook group (English speaking RPGs in Berlin), and word-to-mouth by players.

Sounds simple if written down like that, but I need to unpack a bit because I think each point warrants it's own consideration:


The modules written for Lamentations of the Flame Princess and the world outlined in Chthonic Codex are a surprisingly good fit. One of the ways to further that discussion is to take one of the modules, namely The God That Crawls, and try to make it work in the underworld cavities called the Hypogea.
Spoilers below: If you haven’t read The God That Crawls and plan to play it, you should find another blog post to read. Also, spoilers about the Hypogea.

Instead of the Catholic Church, we need a tie-in with the Chthonic Pantheon. The Chthonic Codex text mentions monasteries, altars, chasms, shrines, standing stones … all tied to the worship of deities or chthonic gods (which get a table of names!). From the AFG rules we know that there are Saints and Deities … but do Dove or St. Eleuther fit the Hypogea?
Here are some thoughts.